Includes wet/dry filters.įM-OP: Manipulating the feedback and depth of the MIDI signals. Plateau / Valley Module: this allows us to create dimension and space with our audio.
MIDI MAP: Takes MIDI controlling signal from Max to adjust various nobs and sliders in VCV rack which would adjust the different parameters in our synthesizers modules. MIDI-CV: Takes MIDI signal from Max and utilizes it to control pitch, velocity and other parameters in the rack. Noteout: sends the MIDI signal to the correct channel with pitch and velocity information.Ĭtlout: Taking slider value and transmitting MIDI controller values to adjust various knobs in VCV. Gswitch: allows us to control output which output to send to VCV using the toggles switches. Metro: to generate a consistent bang to send out signals.Įxpr random(min,max): to generate random numbers within a range. The choice of where you decide to swim next is up to you. At times you think you can make out some sounds down this far but you can’t be sure. You can barely make out your limbs and the light is barely reaching down this far in the ocean, the silence around you is eerie. In fact, you don’t see any lights or feel any presence around you. You dive deeper to escape until you suddenly feel safe, you don’t feel the presence around you or see the lights of Atlantis either.
You can’t make out anything but some blurry shapes in the distance but you can feel the bloodlust. Atlantis! But who knows if you will live to tell the tale as you feel a dangerous presence around you.
It no longer feels like you’re just in the shallows, you can’t make out the sky above and it’s just the marine life around you and some lighting that has been scattered evenly after travelling so far down from the surface.Īs you explore the ocean, you may come across wonders you never could have imagined, maybe lights in the distance below in the form of an underwater city. As you swim deeper into the ocean, you notice the atmosphere around you has changed. You start off in the shallow waters where the atmosphere is bright, you can still see the sky above you and the sunlight is shining through the water clearly. (Interestingly, we hear the two waves as a single tone with a sub-audio beat frequency of 2 Hz and an audio frequency of 1001 Hz.You take the role of a diver, exploring the depths of the ocean and what it may contain. Instead, we hear their recurring pattern of constructive and destructive interference as beats occurring at a sub-audio rate of 2 Hz, a rate known as the difference frequency or beat frequency. In this case, they are sufficiently close in frequency that we don't hear them as two separate tones. For example, a sinusoid at 1000 Hz and another at 1002 Hz come into phase exactly 2 times per second. They only arrive precisely in phase with each other at a rate equal to the difference in their frequencies. Since they have different frequencies, they will usually not be exactly in phase with each other so, at some times they will be sufficiently in phase that they add together constructively, but at other times they add together destructively, canceling each other out to some extent. It's a fundamental physical fact that when we add together two sinusoidal waves with different frequencies we create interference between the two waves.